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Specifying Business Rules:
A Fact-Based Approach Industry surveys
suggest that most IT projects still end in failure. Incomplete, ambiguous
and inaccurate specifications are cited as a major causal factor. Traditional
techniques for specifying requirements most often lack the expressiveness
with which to model subtle but common features within organisations. As
a consequence, many of the business rules that determines the structure
and behaviour of organisations are simply not captured until the latter
stages of the development lifecycle. This review will examine the evolution
of the techniques employed by analysts for defining requirements. It investigates
their ability to capture these details, the limitations they have overcome
and their capacity for communication with the end-user community. The
review highlights the fact that although many important advances have
been made over the last 30 years, the techniques commonly used by analysts
are still beset by significant problems. Finally, this review proposes
alternative approaches that could provide a single conceptual framework
meaningful to both business people and analysts. The Impact of Computer Games
on Children's Aggressive Behaviour and Learning Abilities The majority of academic
research leans towards the view that many of today's computer games elicit
unwanted negative behaviour from children, specifically short term aggression.
This paper discusses some of these concerning results that stem from research
into action video games. It then goes on to highlight the cognitive effects
of games such as Tetris. The paper concludes by questioning whether the
negative effects of one can be attributed to the other and whether or
not children can in fact benefit from playing a first person shooter game
such as Doom in terms of improved cognitive abilities. A Review of Managing IT
Research on the Internet in New Zealand A literature review
of research in the field of managing information technology in New Zealand
and Australia since 1998. Research is categorised by research method and
by domain area within the field of managing information technology. Conference
papers, journal articles and online publications are used and 57% were
peer-reviewed. Five Years of Online Learning
Research in New Zealand: A Review This review paper
explores research trends in online learning research in New Zealand over
the period 1998-2003. Most online learning research in New Zealand is
dominated by qualitative research conducted in familiar domains. Forty
research papers were sourced from electronic databases, conference papers,
and other academic publications. The research is also strongly influenced
by a constructivist approach and a predominance of case studies and discussion
papers were identified. The research tends to lack focus and is dominated
by small research samples in many of the reports. As online learning is
relatively new and there are few comparative studies within New Zealand,
further research is needed in New Zealand to build a broad research database.
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Copyright © 2003 The CITRUS Charitable Trust. All rights reserved. Individual articles remain the property of the authors.